﻿
using RayDen.Library.Core.Primitives;
using RayDen.Library.Entity.Scene;

namespace RayDen.Library.Entity.SceneGraph {
    public class LightsourceNode: DataNode<LightsourceInfo> {
        public LightsourceNode(Transform o2w, Transform w2o, LightsourceInfo data) : base(o2w, w2o, data) { }
    }
}
